Creating an Outline Effect as a Post-Process in Unity

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Outlines can be tricky to do in a mesh shader. So, let’s do it in post instead… ——————————————————————————– Want to support the channel? ▶️ Help fund new episodes by joining the Patreon – http://www.patreon.com/GameDevGuide Get GameDevGuide Merch! – http://www.gamedevguide.store Get Computer Gear & Electronics on Amazon – https://amzn.to/3a6ufmT Get One-Month Free of Skillshare Premium – https://skl.sh/MKR826 Use these links to grab some cool assets from the asset store: Get the Must Have Assets! – https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4 Free Unity Assets! – https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4 New on the Asset Store! – https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4 Top Paid Asset Store Packages – https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4 Asset Store Partners – https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4 ——————————————————————————– Socials and Other Stuff: • Subscribe – https://www.youtube.com/gamedevguide?sub_confirmation=1 • Join the Discord – http://www.discord.gg/yYcww7U • Twitter – http://www.twitter.com/GameDevGuideYT • Facebook – http://www.facebook.com/GameDevGuideYT • Instagram – http://www.instagram.com/GameDevGuideYT
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